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  2. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

  3. GeForce RTX 30 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_RTX_30_series

    All the RTX 30 GPUs are made using the 8 nm Samsung node. [37] Only the RTX 3090 and RTX 3090 Ti support 2-way NVLink. RTX 3050 feature limited 8 lanes for the PCIe 4.0 bus interface. All other cards support the full ×16 bandwidth. Double-precision performance of the Ampere chips are 1/64 of single-precision performance.

  4. NVLink - Wikipedia

    en.wikipedia.org/wiki/NVLink

    NVLink is developed by Nvidia for data and control code transfers in processor systems between CPUs and GPUs and solely between GPUs. NVLink specifies a point-to-point connection with data rates of 20, 25 and 50 Gbit/s (v1.0/v2.0/v3.0+ resp.) per differential pair.

  5. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    This branch later fueled the releases of Alien Swarm and Portal 2, the former released with source code outlining many of the changes made since the branch began. Portal 2 , in addition, served as the result of Valve taking the problem of porting to PlayStation 3 in-house, and in combination with Steamworks integration creating what they called ...

  6. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    Die shot of the TU104 GPU used in RTX 2080 cards Die shot of the TU106 GPU used in RTX 2060 cards Die shot of the TU116 GPU used in GTX 1660 cards. The Turing microarchitecture combines multiple types of specialized processor core, and enables an implementation of limited real-time ray tracing. [4]

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Nvidia introduced their GeForce RTX and Quadro RTX GPUs September 2018, based on the Turing architecture that allows for hardware-accelerated ray tracing. The Nvidia hardware uses a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.

  8. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia VDPAU Feature Sets [18] are different hardware generations of Nvidia GPU's supporting different levels of hardware decoding capabilities. For feature sets A, B and C, the maximum video width and height are 2048 pixels , minimum width and height 48 pixels, and all codecs are currently limited to a maximum of 8192 macroblocks (8190 for VC ...

  9. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...