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  2. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  3. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    With the large number of new areas of mathematics that have appeared since the beginning of the 20th century, defining mathematics by its object of study has become increasingly difficult. [174] For example, in lieu of a definition, Saunders Mac Lane in Mathematics, form and function summarizes the basics of several areas of mathematics ...

  4. Manipulative (mathematics education) - Wikipedia

    en.wikipedia.org/wiki/Manipulative_(mathematics...

    In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  6. Activity-based learning in India - Wikipedia

    en.wikipedia.org/wiki/Activity-based_learning_in...

    The school was based on Horsburgh's innovative ideas and is known for creative teaching methods and well-planned learning materials. With his wife Doreen and son Nicholas, Horsburgh developed a diverse curriculum that added music, carpentry, sewing, masonry, and gardening to the usual school subjects of English, Mathematics, Sanskrit, and Telugu.

  7. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]

  8. Kim's Game - Wikipedia

    en.wikipedia.org/wiki/Kim's_Game

    Kim's Game is a memory exercise, played with a selection of stones or other distinguishable objects. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details.

  9. Cognitive acceleration - Wikipedia

    en.wikipedia.org/wiki/Cognitive_acceleration

    Thinking Maths: The curriculum materials of the Cognitive Acceleration through Mathematics Education (CAME) project - Teacher's Guide. London: CAME Project/King's College. Adhami, M., Robertson, A., & Shayer, M.(2004). Let's Think Through Maths!: Developing thinking in mathematics with five and six-year-olds. London: nferNelson

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