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The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]
With the large number of new areas of mathematics that have appeared since the beginning of the 20th century, defining mathematics by its object of study has become increasingly difficult. [174] For example, in lieu of a definition, Saunders Mac Lane in Mathematics, form and function summarizes the basics of several areas of mathematics ...
In mathematics education, a manipulative is an object which is designed so that a learner can perceive some mathematical concept by manipulating it, hence its name. The use of manipulatives provides a way for children to learn concepts through developmentally appropriate hands-on experience.
JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
The school was based on Horsburgh's innovative ideas and is known for creative teaching methods and well-planned learning materials. With his wife Doreen and son Nicholas, Horsburgh developed a diverse curriculum that added music, carpentry, sewing, masonry, and gardening to the usual school subjects of English, Mathematics, Sanskrit, and Telugu.
Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]
Kim's Game is a memory exercise, played with a selection of stones or other distinguishable objects. Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details.
Thinking Maths: The curriculum materials of the Cognitive Acceleration through Mathematics Education (CAME) project - Teacher's Guide. London: CAME Project/King's College. Adhami, M., Robertson, A., & Shayer, M.(2004). Let's Think Through Maths!: Developing thinking in mathematics with five and six-year-olds. London: nferNelson
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