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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice, keyboards, touchpads and touchscreens, and external sensor inputs are common cases. Events may also be programmatically generated, such as from messages from other programs ...

  3. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.

  4. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event-handling systems in ...

  5. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    Appearance. In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the ...

  6. Programme (booklet) - Wikipedia

    en.wikipedia.org/wiki/Programme_(booklet)

    Programme (booklet) Programme from a DC Cowboys dance company event in 1999, listing the timings of the events of the evening. A programme or program (see spelling differences) is a booklet available for patrons attending a live event such as theatre performances, concerts, fêtes, sports events, etc. It is a printed leaflet outlining the parts ...

  7. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback can be used for event handling. Often, consuming code registers a callback for a particular type of event. When that event occurs, the callback is called. Callbacks are often used to program the graphical user interface (GUI) of a program that runs in a windowing system. The application supplies a reference to a custom callback ...

  8. Event tree analysis - Wikipedia

    en.wikipedia.org/wiki/Event_tree_analysis

    Event tree analysis (ETA) is a forward, top-down, logical modeling technique for both success and failure that explores responses through a single initiating event and lays a path for assessing probabilities of the outcomes and overall system analysis. [1] This analysis technique is used to analyze the effects of functioning or failed systems ...

  9. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios.