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  2. Peopleware - Wikipedia

    en.wikipedia.org/wiki/Peopleware

    Peopleware. Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine ...

  3. Peopleware: Productive Projects and Teams - Wikipedia

    en.wikipedia.org/wiki/Peopleware:_Productive...

    Peopleware: Productive Projects and Teams. Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams. It was written by software consultants Tom DeMarco and Tim Lister, from their experience in the world of software development. This book was revised in 1999 and 2016.

  4. Programming productivity - Wikipedia

    en.wikipedia.org/wiki/Programming_productivity

    Programming productivity (also called software productivity or development productivity) describes the degree of the ability of individual programmers or development teams to build and evolve software systems. Productivity traditionally refers to the ratio between the quantity of software produced and the cost spent for it.

  5. Liveware - Wikipedia

    en.wikipedia.org/wiki/Liveware

    Liveware was used in the computer industry as early as 1966 to refer to computer users, often in humorous contexts, [1] by analogy with hardware and software. [2]It is a slang term used to denote people using (attached to) computers, and is based on the need for a human, or liveware, to operate the system using hardware and software.

  6. Peripheral - Wikipedia

    en.wikipedia.org/wiki/Peripheral

    A peripheral is a hardware component that is accessible to and controlled by a computer but is not a core component of the computer. A peripheral can be categorized based on the direction in which information flows relative to the computer: The computer receives data from an input device; examples: mouse, keyboard, scanner, game controller ...

  7. View model - Wikipedia

    en.wikipedia.org/wiki/View_model

    View model. The TEAF Matrix of Views and Perspectives. A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture.

  8. Power user - Wikipedia

    en.wikipedia.org/wiki/Power_user

    Power user. A power user is a user of computers, software and other electronic devices who uses advanced features of computer hardware, [1][2][3] operating systems, [4] programs, or websites [5] which are not used by the average user. A power user might not have extensive technical knowledge of the systems they use [6] but is rather ...

  9. Computing platform - Wikipedia

    en.wikipedia.org/wiki/Computing_platform

    For example, in a single computer system, this would be the computer's architecture, operating system (OS), and runtime libraries. [2] In the case of an application program or a computer video game , the most relevant layer is the operating system, so it can be called a platform itself (hence the term cross-platform for software that can be ...