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  2. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  3. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [ 1] Each instruction is represented by a single byte, hence the name bytecode, making it a compact form of data. [ 2]

  4. Java remote method invocation - Wikipedia

    en.wikipedia.org/wiki/Java_remote_method_invocation

    A typical implementation model of Java-RMI using stub and skeleton objects. Java 2 SDK, Standard Edition, v1.2 removed the need for a skeleton. The Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and distributed garbage ...

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an ...

  6. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    Method (computer programming) A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  8. Java annotation - Wikipedia

    en.wikipedia.org/wiki/Java_annotation

    Java annotation. In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. [ 1] Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be ...

  9. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    In Java 14, record classes were added to fight with this issue. [4] [5] [6] To reduce the amount of boilerplate, many frameworks have been developed, e.g. Lombok for Java. [7] The same code as above is auto-generated by Lombok using Java annotations, which is a form of metaprogramming: