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  2. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  3. Sweep and prune - Wikipedia

    en.wikipedia.org/wiki/Sweep_and_prune

    In physical simulations, sweep and prune is a broad phase algorithm used during collision detection to limit the number of pairs of solids that need to be checked for collision, i.e. intersection. This is achieved by sorting the starts (lower bound) and ends (upper bound) of the bounding volume of each solid along a number of arbitrary axes.

  4. Gilbert–Johnson–Keerthi distance algorithm - Wikipedia

    en.wikipedia.org/wiki/Gilbert–Johnson–Keerthi...

    This yields collision detection systems which operate in near-constant time. The algorithm's stability, speed, and small storage footprint make it popular for realtime collision detection, especially in physics engines for video games.

  5. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    In the context of collision detection this means that the time complexity of the collision detection is proportional to the number of objects that are close to each other. An early example of that is the I-COLLIDE [ 5 ] where the number of required narrow phase collision tests was O ( n + m ) {\displaystyle O(n+m)} where n {\displaystyle n} is ...

  6. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Android Virtual Device (Emulator) to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and more with extensions, such as Go; [20] and Android Studio 3.0 or later supports Kotlin, [21] and "Android Studio includes support for using a number of Java 11 ...

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Separation of game-specific rules and data from basic concepts like collision detection and game entity meant that teams could grow and specialize. [10] Later games, such as id Software's Quake III Arena and Epic Games's 1998 Unreal were designed with this approach in mind, with the engine and content developed separately.

  8. List of tools for static code analysis - Wikipedia

    en.wikipedia.org/wiki/List_of_tools_for_static...

    Python Go, HTML, PHP, CSS, Android, Vue.js A code quality analysis tool that uses static code analysis. RIPS: 2020-02-17 (3.4) No; proprietary — — Java — — — PHP A static code analysis solution with many integration options for the automated detection of complex security vulnerabilities. SAST Online: 2022-03-07 (1.1.0) No; proprietary ...

  9. Spyder (software) - Wikipedia

    en.wikipedia.org/wiki/Spyder_(software)

    Spyder is extensible with first-party and third-party plugins, [8] and includes support for interactive tools for data inspection and embeds Python-specific code quality assurance and introspection instruments, such as Pyflakes, Pylint [9] and Rope. [10] [11] Spyder uses Qt for its GUI and is designed to use either of the PyQt or PySide Python ...