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The outcome of the sprint is a functional deliverable, or a product which has received some development in increments. When a sprint is abnormally terminated, the next step is to conduct new sprint planning, where the reason for the termination is reviewed. Each sprint starts with a sprint planning event in which a sprint goal is defined.
The MoSCoW method is a prioritization technique used in management, business analysis, project management, and software development to reach a common understanding with stakeholders on the importance they place on the delivery of each requirement; it is also known as MoSCoW prioritization or MoSCoW analysis.
A design sprint is a time-constrained, five-phase process that uses design thinking with the aim of reducing the risk when bringing a new product, service or a feature to the market. The process aims to help teams to clearly define goals, validate assumptions and decide on a product roadmap before starting development. [ 1 ]
The Agile movement is not anti-methodology, in fact many of us want to restore credibility to the word methodology. We want to restore a balance. We embrace modeling, but not in order to file some diagram in a dusty corporate repository. We embrace documentation, but not hundreds of pages of never-maintained and rarely-used tomes.
A sample burndown chart for a completed iteration. It will show the remaining effort and tasks for each of the 21 work days of the 1-month iteration. A burndown chart or burn-down chart is a graphical representation of work left to do versus time. [1] The outstanding work (or backlog) is often on the vertical axis, with time along the horizontal.
In Extreme programming methodologies, development planning is timeboxed into iterations typically 1, 2 or 3 weeks in length. The business revalues pending user stories before each iteration. [20] Agile software development advocates moving from plan driven to value driven development. Quality and time are fixed but flexibility allowed in scope.
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
For example, the Waterfall development paradigm completes the project-wide work-products of each discipline in one step before moving on to the next discipline in a succeeding step. Business value is delivered all at once, and only at the very end of the project, whereas backtracking [ clarification needed ] is possible in an iterative approach.