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This is a list of known collectible card games.Unless otherwise noted, all dates listed are the North American release date. This contains games backed by physical cards; computer game equivalents are generally called digital collectible card games and are catalogued at List of digital collectible card games
TCGplayer is an online trading card marketplace started in 2008 in Syracuse, New York. It sells Pokémon, Magic: The Gathering, Yu-Gi-Oh!, Lorcana, Flesh and Blood ...
This is a list of video games with mechanics based on collectible card games.It includes games which directly simulate collectible card games (often called digital collectible card games), arcade games integrated with physical collectible card games, and video games in other genres which utilize elements of deck-building or card battling as a significant portion of their game mechanics.
A Pokémon TCG playmat with labels of various gameplay aspects, e.g. Active Spot, Bench, Deck, and Discard Pile. The Pokémon Trading Card Game is a strategy-based card game that is usually played on a designated playmat or digitally on an official game client where two players (assuming the role of Pokémon Trainer) use their Pokémon to battle one another.
Notable business headlines include eBay acquiring TCGplayer, Sony’s PlayStation being sued in the UK for allegedly overcharging consumers in their online store, and HBO’s Game of Thrones ...
Riding on the success of the popular PC Game World of Warcraft, Blizzard Entertainment licensed Upper Deck to publish a TCG based on the game. The World of Warcraft TCG was born and was carried by major retailers but saw limited success until it was discontinued in 2013 prior to the release of Blizzard's digital card game Hearthstone. Following ...
The initial release for Avatar: The Last Airbender, titled Master of Elements, contains 235 cards total – 85 common cards, 75 uncommon cards, 65 rare cards, and 10 super-rare Zenementals cards. Of these 235 cards, 60 are Chamber cards: 30 common cards, 20 uncommon cards, and 10 rare cards.
These games manage all the rules of a CCG, such as tracking the avatar's health, removing damaged creatures from the board, and shuffling decks when necessary. The games are managed on servers to maintain the player's library and any purchases of booster packs and additional cards through either in-game or real-world money.