enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    C# is a language in which the null object pattern can be properly implemented. This example shows animal objects that display sounds and a NullAnimal instance used in place of the C# null keyword. The null object provides consistent behaviour and prevents a runtime null reference exception that would occur if the C# null keyword were used instead.

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    null; object; operator; ... and makes use of a certain pattern described in C#'s language specification in order to ... default values as seen in C++. For example:

  4. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Intuitively, this algorithm is an efficient solution to the problem. But if the pattern is not written carefully, it will have a data race. For example, consider the following sequence of events: Thread A notices that the value is not initialized, so it obtains the lock and begins to initialize the value.

  5. Nullable type - Wikipedia

    en.wikipedia.org/wiki/Nullable_type

    Nullable types are a feature of some programming languages which allow a value to be set to the special value NULL instead of the usual possible values of the data type.In statically typed languages, a nullable type is an option type, [citation needed] while in dynamically typed languages (where values have types, but variables do not), equivalent behavior is provided by having a single null ...

  6. Talk:Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Null_object_pattern

    The examples are still bad, though. The C example misses the concept entirely (the pattern requires the concept of objects, so I don't know that this pattern can be implemented in C) and while an empty C# array may exhibit similar behavior to a null object, it certainly isn't a good example of the practical use of the pattern.

  7. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    The marker interface pattern is a design pattern in computer science, used with languages that provide run-time type information about objects.It provides a means to associate metadata with a class where the language does not have explicit support for such metadata.

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Mean average program performance may be slightly worse in terms of memory (for the condition variables) and execution cycles (to check them), but the impact of object instantiation is spread in time ("amortized") rather than concentrated in the startup phase of a system, and thus median response times can be greatly improved.

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.