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  2. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  3. Zope Object Database - Wikipedia

    en.wikipedia.org/wiki/Zope_Object_Database

    ZODB stores Python objects using an extended version of Python's built-in object persistence (pickle). A ZODB database has a single root object (normally a dictionary), which is the only object directly made accessible by the database. All other objects stored in the database are reached through the root object. Objects referenced by an object ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Before version 3.0, Python had two kinds of classes (both using the same syntax): old-style and new-style; [113] current Python versions only support the semantics of the new style. Python supports optional type annotations. [4] [114] These annotations are not enforced by the language, but may be used by external tools such as mypy to catch errors.

  5. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at run-time. See also the UML class and sequence diagram below.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Define a one-to-many dependency between objects where a state change in one object results in all its dependents being notified and updated automatically. Yes Yes Yes Servant: Define common functionality for a group of classes. The servant pattern is also frequently called helper class or utility class implementation for a given set of classes.

  7. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes. The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [ 2 ]

  8. Function overloading - Wikipedia

    en.wikipedia.org/wiki/Function_overloading

    Which one gets used depends on the number of parameters provided when the new Bill object is created (none, or two): Bill ( double tip , double total ) : tip ( tip ), total ( total ) { } Now a function that creates a new Bill object could pass two values into the constructor and set the data members in one step.

  9. Web application - Wikipedia

    en.wikipedia.org/wiki/Web_application

    For example, the client data would be accessed by calling a "list_clients()" function instead of making an SQL query directly against the client table on the database. This allows the underlying database to be replaced without making any change to the other tiers. [4] There are some who view a web application as a two-tier architecture.