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Guild Wars is a multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT, and released in 2005.As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases.
Guild Wars 2 is the sequel to the original Guild Wars. It was released on August 28, 2012. The game's campaign centers on the awakening of the Elder Dragon Zhaitan and the cataclysm that this brings to Tyria. This threat unites the game's major factions to form a Pact.
Guild Wars 2: End of Dragons is the third expansion pack for Guild Wars 2, a massively multiplayer online role-playing game developed by ArenaNet and published by NCSoft. It was released on Microsoft Windows on February 28, 2022, and was made available for pre-purchase on July 26, 2021.
Maryland Gov. Wes Moore and the Maryland Transportation Authority (MDTA) unveiled the design for the new Francis Scott Key Bridge almost a year after it was hit by a cargo ship, causing it to ...
Player versus environment (PvE, also known as player versus monster (PvM) and commonly misinterpreted as player versus entity) is a term used for both single player and online games, particularly MMORPGs, CORPGs, MUDs, other online role-playing video games and survival games to refer to fighting computer-controlled enemies [1] - in contrast to PvP (player versus player) which is fighting other ...
Proxmox Virtual Environment (Proxmox VE or PVE) is a virtualization platform designed for the provisioning of hyper-converged infrastructure. Proxmox allows deployment and management of virtual machines and containers .
In 1784 two French Royal Commissions appointed by Louis XVI studied Mesmer's magnetic fluid theory to try to establish it by scientific evidence. [ 11 ] [ 12 ] The commission of the Academy of Sciences included Majault, Benjamin Franklin , Jean Sylvain Bailly , Jean-Baptiste Le Roy , Sallin, Jean Darcet , de Borey, Joseph-Ignace Guillotin , and ...
This dilemma is feeding the inequality-generating woodchipper the U.S. economy has become. Rather than offering Americans a way to build wealth, cities are becoming concentrations of people who already have it. In the country’s 10 largest metros, residents earning more than $150,000 per year now outnumber those earning less than $30,000 per year.