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  2. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 pixels, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username.

  3. Gamefam - Wikipedia

    en.wikipedia.org/wiki/Gamefam

    In April 2022, Gamefam, with the partnership of Sega of America, released Sonic Speed Simulator on Roblox, which is a Sonic the Hedgehog game. [13] Its launch was the largest on Roblox, with 70 million plays [14] and 275,000 concurrent players in the first week of its release, and it would reach 500 million visits in its first four months. Joe ...

  4. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    Each participant is represented by a detailed avatar that is the graphical representation of the user, including speech-driven facial animations and motion-driven body animations. Sansar supports both virtual reality headsets (including the Oculus Rift and HTC Vive ) and Windows computers, and is free to use, with advanced features available ...

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    2004: An outdoor helmet-mounted AR system was demonstrated by Trimble Navigation and the Human Interface Technology Laboratory (HIT lab). [50] 2006: Outland Research develops AR media player that overlays virtual content onto a users view of the real world synchronously with playing music, thereby providing an immersive AR entertainment experience.

  6. Kinect Fun Labs - Wikipedia

    en.wikipedia.org/wiki/Kinect_Fun_Labs

    The second game is Avatar Kinect. In Avatar Kinect, the players' avatar can act and it tracks their mouth so their lips will move. Kinect also knows where the players' cheekbones are, their eyebrows, so they can make them go up and down. [1] The third game in the Fun Labs range is Depth Video.

  7. OpenXR - Wikipedia

    en.wikipedia.org/wiki/OpenXR

    OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.

  8. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Linden Lab reports that the Second Life economy generated US$3,596,674 in economic activity during the month of September 2005, [49] and in September 2006 Second Life was reported to have a GDP of $64 million. [50] In 2009, the total size of the Second Life economy grew 65% to US$567 million, about 25% of the entire U.S. virtual goods market.

  9. Philip Rosedale - Wikipedia

    en.wikipedia.org/wiki/Philip_Rosedale

    Rosedale was born in San Diego, California, in 1968. [1] He took an interest in computers, technology, and virtual reality from an early age. [1] He started his own company selling database systems to small businesses at 17 and used the proceeds to fund his college education [citation needed], ultimately earning a Bachelor of Science degree in physics and computer science from the University ...