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Development of Silent Hill: Book of Memories began in summer 2010; major guidelines were "'Vita-centric Silent Hill', 'Not traditional', and 'Different every time you play'". [3] Video game publisher Konami's vision for the game was that its content would be oriented towards relatively short, multiplayer sessions on a handheld console. [3]
Silent Hill [b] is a 1999 survival horror video game developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami for the PlayStation. It is the first installment in the Silent Hill video game series. Silent Hill uses a third-person view with real-time rendering of 3D environments.
Silent Hill: Ascension is a Choose Your Own Adventure-style interactive game where viewers can vote on the direction of the story in real time, giving them agency in how the singular canon progresses, similar to other horror contemporaries such as Black Mirror: Bandersnatch and the 2020 continuation of Ben Drowned. The first episode was ...
The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, [7] with Vanessa Paradis serving as a model for concept art. [8]
SILENT HILL ORIGINAL SOUNDTRACKS: March 5, 1999: 1:11:48: King Records [citation needed] SILENT HILL 2 ORIGINAL SOUNDTRACKS: October 3, 2001: 1:14:15: Konami Music Entertainment [citation needed] SILENT HILL 3 ORIGINAL SOUNDTRACKS: July 16, 2003: 1:16:18: Konami Music Entertainment [citation needed] SILENT HILL 4 –THE ROOM– ORIGINAL ...
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Silent Hill: The Short Message is set in the fictional economically depressed town of Kettenstadt, Germany, rather than the eponymous town of Silent Hill. [4] The game takes place within an abandoned apartment complex called the "Villa", a popular graffiti hot spot and infamous suicide spot among teenage girls.
Silent Hill 2 is set in the small resort town of Silent Hill in Maine. [4] [5] Shrouded in a thick fog, the town is apparently abandoned and unkempt, but Silent Hill presents a seemingly shifting infrastructure, in which the player experiences an even more worn and decaying version of the town, and the Otherworld, marked by rust, wire fences, and an encompassing darkness.