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  2. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    For instance, a developer can design OpenVR-based trigger button functions for controllers of Oculus Rift or Windows MR because these systems are both supported by the SDK. [ 8 ] Valve has announced that they will be cooperating with the Open Source Virtual Reality project, [ 9 ] although the extent of the cooperation is unclear.

  3. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    NeosVR is a free-to-play, massively multiplayer online, virtual reality application created by Frooxius and operated by Solirax. It was released for free on Microsoft Windows via Steam on May 4, 2018, with support for several VR headsets.

  4. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.) [ 1 ] Tethered – headsets that act as a display device to another device, like a PC or a video game console , to provide a virtual reality experience.

  5. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    VR offers several novel control schemes - how the player manipulates their in-game character through the game world and the direction they are looking - compared to the traditional free look or mouselook offered by the traditional KBM or standard controller. Movement and aim may be coupled between the headset and the controllers or may be ...

  6. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  7. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Big Picture mode is a 10-foot user interface, which optimizes the Steam display to work on high-definition televisions, allowing the user to control Steam with a gamepad or with a keyboard and mouse. Gabe Newell stated that Big Picture mode was a step towards a dedicated Steam entertainment hardware unit. [139]

  8. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.

  9. Synth Riders - Wikipedia

    en.wikipedia.org/wiki/Synth_Riders

    The game left Steam early access and was released for Steam VR and Meta Quest on May 21, 2019. In the following years, the game was expanded through the addition of new gameplay modes. Major updates included cross-platform multiplayer, [6] Spin Mode, [7] Spiral Mode, [8] and Mixed Reality Mode. [9]