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  2. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of ...

  4. Large deformation diffeomorphic metric mapping - Wikipedia

    en.wikipedia.org/wiki/Large_deformation_diffeom...

    The first algorithm for dense image mapping via diffeomorphic metric mapping was Beg's LDDMM [1] [2] for volumes and Joshi's landmark matching for point sets with correspondence, [3] [4] with LDDMM algorithms now available for computing diffeomorphic metric maps between non-corresponding landmarks [5] and landmark matching intrinsic to ...

  5. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture . They may be stored in common image file formats , referenced by 3D model formats or material definitions , and assembled into resource bundles .

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  7. Digital image correlation and tracking - Wikipedia

    en.wikipedia.org/wiki/Digital_image_correlation...

    Digital image correlation and tracking is an optical method that employs tracking and image registration techniques for accurate 2D and 3D measurements of changes in images. This method is often used to measure full-field displacement and strains , and it is widely applied in many areas of science and engineering.

  8. Caltech 101 - Wikipedia

    en.wikipedia.org/wiki/Caltech_101

    The Caltech 101 data set consists of a total of 9,146 images, split between 101 different object categories, as well as an additional background/clutter category. Each object category contains between 40 and 800 images. Common and popular categories such as faces tend to have a larger number of images than others. Each image is about 300x200 ...

  9. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping with shadows. Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games.