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Residence: Fallen Shrine; The Angel of Death, final boss of the Makai route. Mima (魅魔) Species: Vengeful Spirit; Ability: Black Magic; Residence: Hakurei Shrine; First appearing as the Stage 10 boss of the Jigoku route, Mima returns in later PC-98 games with more significant roles. She is a ghost that haunts the area around the Hakurei Shrine.
The plots of the Touhou Project revolve around the strange phenomena that occur in the fictional realm of Gensokyo (幻想郷, Gensōkyō, literally Fantasy Village or Fantasy Land), which ZUN designed as a human village in some remote mountain recesses in Japan. Originally, it was simply called "a remote separated land of a human village in an ...
The cast of Final Fantasy: Legend of the Crystals. The bottom row depicts Rouge, Valkus, Pretz, and returning character Mid, while Ra Devil holds Linaly captive in the background. Final Fantasy: Legend of the Crystals is a 1994 anime OVA sequel for Final Fantasy V, set centuries after the original game. The plot revolves around antagonist Ra ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Final Fantasy Tactics [a] is a 1997 tactical role-playing game developed and published by Square for the PlayStation.It was released in Japan in June 1997 and in North America in January 1998 by Sony Computer Entertainment, it is the first game of the Tactics sub-series within the Final Fantasy franchise, and the first entry set in the fictional world later known as Ivalice.
Ivalice was created by Yasumi Matsuno as a fictional world with its own identity; a medieval-like world where magic and machine exist together. The usual elements of Final Fantasy, such as Chocobos, crystals and magic spells, blend into the setting.
Like previous games in the series, Final Fantasy Mystic Quest is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past Final Fantasy games, players cannot freely roam the world map ...
The stories from the past entries in the Final Fantasy series are not exactly as I would have done, but that's as it should be because I didn't direct them. My only concern in terms of Versus XIII is that [Final Fantasy] always talks about human emotion and psychologies in a broad way, and I want to go deeper in terms of offering some crude reality in terms of human emotion or human [behavior].