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Outer Wilds is set in a planetary system consisting of a sun orbited by a number of celestial bodies: the Hourglass Twins, a pair of planets orbiting each other with sand flowing from one to the other; Timber Hearth, a forested Earth-like planet that is the homeworld of the four-eyed Hearthian species; the Attlerock, a small rocky moon orbiting Timber Hearth; Brittle Hollow, a hollow planet ...
But I'm doing it anyway, because for a subset of people (myself included), Outer Wilds is the best experience they've ever had with a video game, and I wanted to share that in an article. It's a GA and polished and ready for review and this isn't my first (or 20th) rodeo at FAC and all that, but really I just wanted people who go cared enough ...
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That Outer Wilds didn't need an in-house engine but still needed to customize a lot of functionality still seems worth mentioning (e.g. in the Unity video, at 14:05, they talk about how spherical worlds are not something with much engine support, and at 1:56:50 where they talk about how EotE required them to implement a custom lighting system ...
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In 2022, his score for Outer Wilds: Echoes of the Eye earned him a G.A.N.G. Award for Best Music for an Indie Game [6] as well as two nominations, Best Main Theme and Creative and Technical Achievement in Music. [7] The score also earned him a Music+Sound Award nomination for Best Original Composition in Gaming. [8]