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Pages in category "Flash games" The following 188 pages are in this category, out of 188 total. This list may not reflect recent changes. 0–9. 3rd World Farmer;
'Templatized' forms of .swf files, used by Macromedia Generator. It is also Adobe Dreamweaver's Flash template file extension. [48].xfl: XML-based project files that are equivalent to the binary .fla format. Flash authoring software uses XFL as an exchange format in Flash CS4. It imports XFL files that are exported from InDesign and AfterEffects.
[[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game templates by series]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates by series]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game media templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game media templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Video game stub templates]] to the <includeonly> section at the bottom of that page.
[[Category:Video game templates by company]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates by company]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game console templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game console templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.