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  2. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  3. Knowbility - Wikipedia

    en.wikipedia.org/wiki/Knowbility

    ATSTAR is an acronym that stands for "Assistive Technology – Strategies, Tools, Accommodations, and Resources." It is a series of computer based teacher training modules to help teachers, administrators and parents understand the legal requirements and the best practices for assessing student need for assistive technology and implementing it ...

  4. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    Materials required can vary on the type of classroom activity the teacher intends to carry. For a classroom activity if the teacher divides the class for a particular topic then one paper with a KWL chart per group shall be given. But if the teacher wants every child to brainstorm on the given topic, they shall have their own student paper copy ...

  5. TES (magazine) - Wikipedia

    en.wikipedia.org/wiki/TES_(magazine)

    The Resources section is a platform for teachers to share original classroom resources, including lesson plans, PowerPoint presentations, interactive whiteboard resources, worksheets, and activities. As of May 2017, there have been over 1 billion downloads of classroom resources from the TES platform. [16]

  6. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.

  7. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)

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