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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  4. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    public class Fruit {} // parent class public class Apple extends Fruit {} // child class public static void main (String [] args) {// The following is an implicit upcast: Fruit parent = new Apple (); // The following is a downcast. Here, it works since the variable `parent` is // holding an instance of Apple: Apple child = (Apple) parent;}

  5. List of recreational vehicle manufacturers - Wikipedia

    en.wikipedia.org/wiki/List_of_recreational...

    Class A Class B Class C Truck camper Caravan (travel trailer) ... later spinning-out static caravan assets via MBO ... The number one retail selling motorhome brand ...

  6. Unit type - Wikipedia

    en.wikipedia.org/wiki/Unit_type

    The second notable difference is that the void type is special and can never be stored in a record type, i.e. in a struct or a class in C/C++. In contrast, the unit type can be stored in records in functional programming languages, i.e. it can appear as the type of a field; the above implementation of the unit type in C++ can also be stored.

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

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