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The books primarily follow the story of Vetch (or Kiron, from the second book onward), and centers initially around a war between the neighboring countries of Alta and Tia, both of which use Dragon Jousters as their most powerful weapons. The books are based on the predynastic period of Ancient Egypt and (very loosely) the myth of Atlantis.
Mage: The Ascension 20th Anniversary Edition logo. Mage: The Ascension is a tabletop role-playing game in the World of Darkness series, where players take the roles of mages. It was originally released by White Wolf Publishing in 1993, and released in new editions in 1995 (second edition), 2000 (Revised Edition), and 2015 (20th Anniversary Edition), which update the game rules.
The series revolves around the character Aurian, after whom the first book is named. She is the daughter of renegade Mages Eilin and Geraint, an Earth Mage and Fire Mage, respectively, and Aurian has gained use of both of their powers in full measure.
The books tell of the adventures of a trio of modern girls who are turned into mages to save the legendary land of Avalon from those who want to use its magic for evil. There is a related graphic novel series, Avalon: The Warlock Diaries , and an animated series adaptation is currently in the works.
White Wolf Publications first published Mage: The Ascension in 1993 as part of its World of Darkness series of horror role-playing games. White Wolf subsequently released many supplements in support of the game, including 1996's Beyond the Barriers: The Book of Worlds, a 200-page softcover book designed by Phil Brucato, Richard Dansky, Heather Heckel, Harry L. Heckel, Chris Hind, Angel Leigh ...
In Emelan, Sandry finds a rare dance mage who is unwilling to accept his power due to his family heritage and must convince him to train his magic, at the same time helping her great-uncle to solve the puzzling mystery of a series of clan murders. Sandrilene fa Toren, – also known as Sandry. A teenager of royal descent with thread magic and ...
The only survivor of the tragedy, Elminster joins a troupe of bandits and later a gang of thieves in the nearby city of Hastarl. Fed up with the rule and power of arrogant mages, Elminster sneaks into a temple of Mystra with the intent of defacing it, leading to a face-to-face confrontation with the goddess. Instead of unleashing her wrath upon ...