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  2. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics are the base components of the game — its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc. Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics. Aesthetics are the emotional responses evoked in the player.

  3. GADDAG - Wikipedia

    en.wikipedia.org/wiki/GADDAG

    A GADDAG is a data structure presented by Steven Gordon in 1994, for use in generating moves for Scrabble and other word-generation games where such moves require words that "hook into" existing words. It is often in contrast to move-generation algorithms using a directed acyclic word graph (DAWG) such as the one used by Maven. It is generally ...

  4. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  5. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  6. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  7. Comparison of data structures - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data_structures

    Here are time complexities [5] of various heap data structures. The abbreviation am. indicates that the given complexity is amortized, otherwise it is a worst-case complexity. For the meaning of "O(f)" and "Θ(f)" see Big O notation. Names of operations assume a max-heap.

  8. Patience sorting - Wikipedia

    en.wikipedia.org/wiki/Patience_sorting

    The algorithm's name derives from a simplified variant of the patience card game. The game begins with a shuffled deck of cards. The cards are dealt one by one into a sequence of piles on the table, according to the following rules. [2] Initially, there are no piles. The first card dealt forms a new pile consisting of the single card.

  9. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.