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Castlevania: Legacy of Darkness (Nintendo 64) A Konami code variant was discovered in the game in 2024. The code unlocks all four characters, their outfits, and a hard difficulty mode. [14] Yu-Gi-Oh! The Falsebound Kingdom The Konami code can be used during any map to gain gold. This will also trigger hidden dialog of a man shouting Yu-Gi-Oh. [15]
Castlevania: Symphony of the Night [a] is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. [3] It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later.
Castlevania: Order of Ecclesia [a] is a 2008 action role-playing game and the third Nintendo DS installment of the Castlevania franchise. It was directed by Akihiro Minakata, with producer Koji Igarashi returning. The plot involves Shanoa, who is part of an organization set to defeat Dracula after the Belmont clan has vanished.
Hero of the Castlevania: Dracula X games and a major character in Castlevania: Symphony of the Night, Richter had to battle legions of Dracula's monsters to save his love interest Annette. In Symphony of the Night, Richter mysteriously disappears upon investigating Dracula's recently reconstructed castle. It is later revealed that he was ...
Castlevania: Dawn of Sorrow [a] is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor.
Castlevania: Curse of Darkness [a] is a 2005 action role-playing game developed and published by Konami.It is the fourth 3D Castlevania title, following Castlevania: Lament of Innocence (2003), and was released for PlayStation 2 and Xbox in all regions except Japan, where the game was only available on PlayStation 2.
From there, he was the producer and writer for Castlevania: Harmony of Dissonance, the second Castlevania title for the Game Boy Advance. The goal was to attempt to create a game similar to Symphony of the Night. [14] This included bringing back artist Ayami Kojima as character designer, who had previously worked on Symphony of the Night. [15]
GameSpot commended it as "not just a fine Castlevania game—it's also one of the better Game Boy Advance games to come around in a while". [6] GameSpy stated: "Despite its unevenness, Castlevania: Harmony of Dissonance is a quality adventure that represents the best attempt yet made at miniaturizing the brilliance of Symphony of the Night."