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  2. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    PyTouhou is a free and open-source reimplementation of Touhou 6 engine in Python and now Rust by three French programmers: Emmanuel Gil Peyrot, Thibaut Girka and Gauvain Roussel-Tarbouriech. While the Python branch is mostly complete, albeit for a few bugs, the Rust branch is still a work-in-progress.

  3. List of free massively multiplayer online games - Wikipedia

    en.wikipedia.org/wiki/List_of_free_massively...

    June 10, 2009: Windows: Fantasy MMORPG Free to play with items that can be purchased from a shop Anime/manga styled side-scrolling hack & slash. 3D Unknown Drift City: NPLUTO September 5, 2007: Windows: Racing: Free to play with items that can be purchased from a shop Players progress through a linear mission system with multiplayer races. 3D ...

  4. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  5. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    In the mid-1980s, side-scrolling character action games (also called "side-scrolling action games" or side-scrolling "character-driven" games) emerged, combining elements from earlier side-view, single-screen character action games, such as single-screen platform games, with the side-scrolling of space/vehicle games, such as scrolling space shoot 'em ups.

  6. Gunpoint (video game) - Wikipedia

    en.wikipedia.org/wiki/Gunpoint_(video_game)

    Gunpoint was developed by Tom Francis in his spare time while working as section editor for PC Gamer UK magazine. Francis had no formal background in programming, but having learned that Spelunky was created by one person with the user-friendly software suite Game Maker 8 , he decided to experiment with game development. [ 2 ]

  7. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    He previously developed it for the computer but later altered his plan and made attempts to make it a mobile game. Topala was inspired by The Impossible Game and took about four months to create the game and take it to the App Store and Google Play Store. In the beta version, the game was called Geometry Jump but later changed to Geometry Dash.

  8. Jump 'n Bump - Wikipedia

    en.wikipedia.org/wiki/Jump_'n_Bump

    Jump 'n Bump has no plot, other than that it involves up to four rabbits in multiplayer deathmatch: Dott, Jiffy, Fizz, and Mijji, trying to hop onto each other's heads to squish each other and score a point, while sending gibs flying everywhere. The rabbits are controlled by players on the same computer, using the keyboard, mouse, and/or joystick.

  9. NetHack - Wikipedia

    en.wikipedia.org/wiki/NetHack

    NetHack is a software derivative of Hack, which itself was inspired by Rogue. Hack was created by students Jay Fenlason, Kenny Woodland, Mike Thome, and Jonathan Payne at Lincoln-Sudbury Regional High School as part of a computer class, after seeing and playing Rogue at the University of California, Berkeley computer labs. [24]