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Iterative process; Creative environment. In the design thinking process, the 'customer's needs are first determined through an iterative process and a question is defined, then creative solutions and ideas are generated through brainstorming and visualized via prototypes for user feedback.
The primary thinking processes, as codified by Goldratt and others: Current reality tree (CRT, similar to the current state map used by many organizations) — evaluates the network of cause-effect relations between the undesirable effects (UDE's, also known as gap elements) and helps to pinpoint the root cause(s) of most of the undesirable effects.
The word loci is the plural of "locus", which means location. Bodystorming: Bodystorming is a creative process that involves using the body to simulate various actions and explore different solutions to a problem. The term was coined by Gijs van Wulfen, who developed the process as a way to overcome the limits of traditional brainstorming. With ...
The person implementing the change controls the direction and outcome of the campaign. In some cases, this is the best approach, but other cases require a more participatory approach. [ 92 ] In complex environments where the adopter is receiving information from many sources and is returning feedback to the sender, a one-way model is ...
In their theory, there are two different routes to persuasion in making decisions. The first route is known as the central route and this takes place when a person is thinking carefully about a situation, elaborating on the information they are given, and creating an argument. This route occurs when an individual's motivation and ability are high.
The process is characterized by the alternation of divergent and convergent thinking, typical of design thinking process. To achieve divergent thinking, it may be important to have a diverse group of people involved in the process. Design teams typically begin with a structured brainstorming process of "thinking outside the box". Convergent ...
A person confronted with a problem is presented with a randomly generated word, in the hopes of a solution arising from any associations between the word and the problem. A random image, sound, or article can be used instead of a random word as a kind of creativity goad or provocation. [6] [7]
Problematization is a critical thinking and pedagogical dialogue or process and may be considered demythicisation. Rather than taking the common knowledge ( myth ) of a situation for granted, problematization poses that knowledge as a problem, allowing new viewpoints, consciousness , reflection, hope, and action to emerge.