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Modern implementations for Boolean operations on polygons tend to use plane sweep algorithms (or Sweep line algorithms). A list of papers using plane sweep algorithms for Boolean operations on polygons can be found in References below. Boolean operations on convex polygons and monotone polygons of the same direction may be performed in linear ...
To configure IP addresses on interfaces, masks start with 255 and have the large values on the left side: for example, IP address 203.0.113.129 with a 255.255.255.224 mask. Masks for IP ACLs are the reverse: for example, mask 0.0.0.255. This is sometimes called an inverse mask or a wildcard mask. When the value of the mask is broken down into ...
In this case, the 0 values mask the bits that are not of interest.) The bitwise AND may be used to clear selected bits (or flags) of a register in which each bit represents an individual Boolean state. This technique is an efficient way to store a number of Boolean values using as little memory as possible.
Source code that does bit manipulation makes use of the bitwise operations: AND, OR, XOR, NOT, and possibly other operations analogous to the boolean operators; there are also bit shifts and operations to count ones and zeros, find high and low one or zero, set, reset and test bits, extract and insert fields, mask and zero fields, gather and ...
Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.
Algorithm DP SAT solver Input: A set of clauses Φ. Output: A Truth Value: true if Φ can be satisfied, false otherwise. function DP-SAT(Φ) repeat // unit propagation: while Φ contains a unit clause {l} do for every clause c in Φ that contains l do Φ ← remove-from-formula(c, Φ); for every clause c in Φ that contains ¬l do Φ ← remove-from-formula(c, Φ); Φ ← add-to-formula(c ...
Mask generation functions are deterministic; the octet string output is completely determined by the input octet string. The output of a mask generation function should be pseudorandom, that is, if the seed to the function is unknown, it should be infeasible to distinguish the output from a truly random string. [1]
The following Lua code provides an example of variable shadowing, in multiple blocks. v = 1 -- a global variable do local v = v + 1 -- a new local that shadows global v print ( v ) -- prints 2 do local v = v * 2 -- another local that shadows outer local v print ( v ) -- prints 4 end print ( v ) -- prints 2 end print ( v ) -- prints 1