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  2. Four-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Four-dimensional_space

    Mathematically, a four-dimensional space is a space that needs four parameters to specify a point in it. For example, a general point might have position vector a, equal to. This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by. so the general vector a is. Vectors add, subtract and scale as in three ...

  3. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    This is the convention followed in this article. In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three real numbers: the radial distance r along the radial line connecting the point to the fixed point of origin; the polar angle θ ...

  4. List of scale model sizes - Wikipedia

    en.wikipedia.org/wiki/List_of_scale_model_sizes

    This scale was used by Revell for some ship models because it was one-half the size of the standard scale for wargaming models used by the U.S. Army. 1:535: 0.022: 0.570 mm: Ship models: Scale used by Revell for USS Missouri ship. Sometimes called "box scale" because chosen to fit a box size. 1:500: 0.610 mm: Architecture. Ship models. Die-cast ...

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix. rotates points in the xy plane counterclockwise through an angle θ about the origin of a two-dimensional Cartesian coordinate system. To perform the rotation on a plane ...

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Graphical projection. Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.

  7. Scaling (geometry) - Wikipedia

    en.wikipedia.org/wiki/Scaling_(geometry)

    In affine geometry, uniform scaling (or isotropic scaling[1]) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions (isotropically). The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so ...

  8. Scale (ratio) - Wikipedia

    en.wikipedia.org/wiki/Scale_(ratio)

    The scale ratio of a model represents the proportional ratio of a linear dimension of the model to the same feature of the original. Examples include a 3-dimensional scale model of a building or the scale drawings of the elevations or plans of a building. [1] In such cases the scale is dimensionless and exact throughout the model or drawing.

  9. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius. Cartesian coordinates are named for René Descartes, whose invention of them in the 17th century revolutionized ...

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