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  2. Catch Phrase (game) - Wikipedia

    en.wikipedia.org/wiki/Catch_Phrase_(game)

    The game is played in two teams. [2] [3] The goal for each player is to get their team to say the word or word phrase displayed in the disc.One member of a team starts the timer and tries to get his or her team to guess the displayed word or phrase.

  3. Balderdash - Wikipedia

    en.wikipedia.org/wiki/Balderdash

    A US edition appeared that year from TSR, Inc., copyrighted to Gameworks Creations, Inc. and licensed from Canada Games. [2] Subsequent editions have appeared from a variety of companies including The Games Gang, Hasbro and Mattel. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as Scrabble.

  4. Wordle - Wikipedia

    en.wikipedia.org/wiki/Wordle

    Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. In the game, players have six attempts to guess a five-letter word, receiving feedback through colored tiles that indicate correct letters and their placement. A single puzzle is released daily, with all players attempting to solve the same word.

  5. Mad Gab - Wikipedia

    en.wikipedia.org/wiki/Mad_Gab

    Mad Gab is a board game involving words. At least two teams of 2–12 players have two minutes to sound out three puzzles. The puzzles are known as mondegreens and contain small words that, when put together, make a word or phrase. For example, "These If Hill Wore" when pronounced quickly sounds like "The Civil War".

  6. Game of the Day: WordChuck - AOL

    www.aol.com/news/2014-08-06-game-of-the-day-word...

    Well you're the WordChuck in today's Game of the Day! From the makers of Just Words comes WordChuck, a multiplayer game that delivers hours of word scrambling fun! Make as.

  7. Taboo (game) - Wikipedia

    en.wikipedia.org/wiki/Taboo_(game)

    Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro). [1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card.

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