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Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
[2] [3] The following year, Angel Studios developed Midtown Madness 2 (2000), the first title to use the new Angel Game Engine (AGE). [4] In 2002, Angel Studios was sold to Take-Two Interactive, moved under Rockstar Games, and rebranded Rockstar San Diego. This sale also included AGE, later renamed the Rockstar Advanced Game Engine (RAGE). [5]
The new version of the engine was named "Void" engine. Arkane removed unneeded elements from the engine like the mini open world and overhauled the graphics. The new engine is intended to improve in-game lighting and post-processing to help the game's visuals, and allows the game to visualize subsurface scattering . [ 9 ]
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Rage 2 was the best-selling retail game in the United Kingdom in its week of release, beating Days Gone, although its physical sales figures were only 25% of the original game's launch-week sales. [35] In Japan, the PlayStation 4 version Rage 2 was also the best-selling retail game during its first week of release, selling 12,146 copies. [36]
The package upgrades the standard edition of Rage to the Anarchy Edition. [40] A new Rage DLC release called The Scorchers was released on December 18, 2012, for Windows, Xbox 360 and PlayStation 3. The plot focused on 'The Scorchers', a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions.
In February 1998, ATI introduced the 2× AGP version of the Rage Pro to the OEM market and attempted to reinvent the Rage Pro for the retail market, by simultaneously renaming the chip to Rage Pro Turbo, and releasing a new Rage Pro Turbo driver-set (4.10.2312) that supposedly increased performance by 40%.
Major releases are published when the engine or the game content has received large modifications or important features have been added. Minor releases are done for bug fixes and small updates to the game content. The current stable version is OpenClonk 8.1, released on 17 March 2018. [6] OpenClonk 1.0 (3 December 2010) [7]