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Glitch SBC, stylized as GLITCH, is an American software and video game development company based in Minneapolis, Minnesota specializing in original titles, player insights and the publishing of indie games. GLITCH was founded in 2013 by Evva Karr and Nicolaas VanMeerten.
This is a list of developers of indie games, which includes video game developers who are not owned by nor do they receive significant financial backing from a video game publisher. Independent developers, which can be single individuals, small groups, or large organizations, retain operational control over their organizations and processes.
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 63 largest video game companies, 14 are based in the United States, 11 in Japan, and 7 each in South Korea and China.
Advances in technology and a consumer craving for heightened communal experiences drive innovation in multiplayer gaming for brands including Rune, Innersloth, and Loftia.
This is a list of video game magazines. The primary focus of the magazines in this list is or was video game journalism for at least part of their run. For general computing magazines that may also cover games, consult the list of computer magazines .
Independent video game developers — video game developers (individuals, companies, &/or creative groups) of independent−indie video games. Note: Specific indie video games are found in Category:Indie games .
The organization, founded in 1900 and representing more than 2,500 independent bookstores, saw its membership grow by 11% in 2023 as 291 bookstores opened: 230 brick-and-mortar stores, 34 pop-ups ...
Game Developer was a magazine for video game creators, originally started in March 1994 by Miller Freeman, Inc [2] as quarterly, later bimonthly, and finally monthly. [3] In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games.