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An early in-game screenshot from "the Bloom" area. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. [2] [3] The tabletop ruleset of Monte Cook's Numenera has been adapted to serve as the game's rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. [4]
Torment: Tides of Numenera (25 March 2013) Bot-generated statistics (for articles having the project banner on their talk pages). Role-playing game articles by quality and importance
Torment: Tides of Numenera by inXile, a spiritual successor to Planescape: Torment by Interplay. [better source needed] This computer game was also launched by Kickstarter and was itself a record setter for Kickstarter, being the fastest to $1 million up to that time. Reaper Miniatures released a boxed set of 28-mm scale miniature figures for ...
In January 2013, it was announced that the game would be called Torment: Tides of Numenera. [210] On the 6th of March 2013, a Kickstarter campaign was launched for it, with an endorsement from Avellone [ 211 ] and an initial funding goal of $900,000 that was reached after just 6 hours, [ 212 ] although there was some disappointment among fans ...
In January 2013, Brian Fargo announced that the spiritual successor, titled Torment: Tides of Numenera, was in production and would be set in the Numenera universe created by Monte Cook. [108] The game's design was led by Colin McComb, who helped design both the Planescape setting and Torment, and was released in February 2017. [26] [109] [110]
Torment: Tides of Numenera — The Explorer's Guide (Monte Cook Games) Best Art, Interior Tales from the Loop – Roleplaying in the ’80s That Never Was (Free League Publishing) S. Petersen's Field Guide to Lovecraftian Horrors (Chaosium) Best Blog Gnome Stew: The Gaming Blog Age of Ravens Best Cartography
Marketed as a spiritual successor to Planescape: Torment, Torment: Tides of Numenera was released in February 2017. The game takes inspiration from the previous game but is not itself based in the Planescape setting.
Cities is a role-playing supplement that is "generic" in nature — that is, it is not designed for any specific role-playing game system. Two editions of the book were published by Midkemia Press, in 1979 [1] and 1983; [2] Chaosium published a third edition in 1986 titled Cities: Create and Explore Your Own Fantasy Communities.