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CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...
Leroy Chollet (March 5, 1925 – June 10, 1998) was an American professional basketball player. Chollet enrolled at Loyola University New Orleans and led the Loyola Wolf Pack to their first championship.
The Internet Archive is an American non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. [2] [3] [4] It provides free access to collections of digitized media including websites, software applications, music, audiovisual, and print materials. The Archive also advocates a free and open ...
Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first and the original default skin available for players of contemporary versions of Minecraft.
The Internet Archive began archiving cached web pages in 1996. One of the earliest known pages was archived on May 10, 1996 at 2:08 p.m. (). [5]Internet Archive founders Brewster Kahle and Bruce Gilliat launched the Wayback Machine in San Francisco, California, [6] in October 2001, [7] [8] primarily to address the problem of web content vanishing whenever it gets changed or when a website is ...
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Rosenfeld was the sole contributor of music in the Java Edition of the game until 2020. He has released two albums containing his work for the game, with Minecraft – Volume Alpha in 2011 and its follow-up double album Minecraft – Volume Beta in 2013, and three singles originally meant for release under a third soundtrack album were each ...
The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...