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  2. Bitcask - Wikipedia

    en.wikipedia.org/wiki/Bitcask

    Bitcask is an Erlang application that provides an API for storing and retrieving key/value data into a log-structured hash table.The design owes a lot to the principles found in log-structured file systems and draws inspiration from a number of designs that involve log file merging.

  3. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  4. Java logging framework - Wikipedia

    en.wikipedia.org/wiki/Java_logging_framework

    A Java logging framework is a computer data logging package for the Java platform. This article covers general purpose logging frameworks. This article covers general purpose logging frameworks. Logging refers to the recording of activity by an application and is a common issue for development teams.

  5. jMonkeyEngine - Wikipedia

    en.wikipedia.org/wiki/JMonkeyEngine

    jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing).

  6. Berkeley DB - Wikipedia

    en.wikipedia.org/wiki/Berkeley_DB

    Berkeley DB 1.x releases focused on managing key/value data storage and are referred to as "Data Store" (DS). The 2.x releases added a locking system enabling concurrent access to data. This is what is known as "Concurrent Data Store" (CDS). The 3.x releases added a logging system for transactions and recovery, called "Transactional Data Store ...

  7. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    Defines a boolean variable for the values "true" or "false" only. By default, the value of boolean primitive type is false. This keyword is also used to declare that a method returns a value of the primitive type boolean. break Used to end the execution in the current loop body. Used to break out of a switch block. byte

  8. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.

  9. SLF4J - Wikipedia

    en.wikipedia.org/wiki/SLF4J

    Simple Logging Facade for Java (SLF4J) provides a Java logging API by means of a simple facade pattern. The underlying logging backend is determined at runtime by adding the desired binding to the classpath and may be the standard Sun Java logging package java.util.logging, [ 2 ] Log4j , Reload4j, Logback [ 3 ] or tinylog.