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"Opening A", seen from below "Two Diamonds" Heraklas' "Plinthios Brokhos" made in a doubled cord.Resembles "A Hole in the Tree" with different crossings. "Cradle", the first (and opening) position of Cat's cradle "Soldier's Bed" from Cat's cradle "Candles" from Cat's cradle "Diamonds" from Cat's cradle "Cat's Eye" from Cat's cradle "Fish in a Dish" from Cat's cradle "Grandfather Clock" from ...
String figures may also involve the use of the mouth, wrist, and feet. They may consist of singular images or be created and altered as a game, known as a string game, or as part of a story involving various figures made in sequence (string story). String figures have also been used for divination, such as to predict the sex of an unborn child. [1]
For example, a commonly used formation is 4-4-2, which means there are 4 defenders, 4 midfielders and 2 strikers. [2] Some formations may list 4 numbers, which usually differentiates between defensive and attacking midfielders, e.g. 4-2-3-1 would mean 4 defenders, 2 defensive midfielders, 3 attacking midfielders, and 1 striker.
For every 3 non-theme words you find, you earn a hint. Hints show the letters of a theme word. If there is already an active hint on the board, a hint will show that word’s letter order.
Galena (lead sulfide) was the most common crystal used, [80] [92] [94] but various other types of crystals were also used, the most common being iron pyrite (fool's gold, FeS 2), silicon, molybdenite (MoS 2), silicon carbide (carborundum, SiC), and a zincite-bornite (ZnO-Cu 5 FeS 4) crystal-to-crystal junction trade-named Perikon.
In 1993, The Football Association (The FA) switched to persistent squad numbers, abandoning the mandatory use of 1–11 for the starting line-up. The first league event to feature this was the 1993 Football League Cup Final between Arsenal and Sheffield Wednesday, and it became standard in the FA Premier League the following season, along with names printed above the numbers. [6]
Step 4: Rope in the position of Step 1—this time the action is performed with the jumper's hands, instead of her feet. Step 5: Rope is in the position of Step 2: jumper touches the ground with hands as she jumps. Step 6: Rope is in the position of Step 3; jumper repeats the action of Step 3, but with hands touching the ground as she jumps.
2 to go – Standard game, the numbers 1 to 9 start up. On the first roll, the number 2 must be one of the ones dropped. Any player who rolls a 4 on their first roll loses immediately. 3 to go – The same as "2 to go" but the number 3 must be dropped instead. 3 down extreme – Numbers 1–3 are pre-dropped, leaving numbers 4–9 up.