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Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. [1] Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".
Real-time operating system, for running real-time software; Real-time protection, protection enabled constantly, rather than by, say, a virus scan; Real-time text, transmitted as it is being typed or produced; Real time Java, for real-time programs in Java; Real-time disk encryption, encrypting data as it is written to disk
This is a list of real-time operating systems (RTOSs). This is an operating system in which the time taken to process an input stimulus is less than the time lapsed until the next input stimulus of the same type.
A real-time operating system (RTOS) is an operating system (OS) for real-time computing applications that processes data and events that have critically defined time constraints. An RTOS is distinct from a time-sharing operating system, such as Unix , which manages the sharing of system resources with a scheduler, data buffers, or fixed task ...
Real-time database has two meanings. The most common use of the term refers to a database system which uses streaming technologies to handle workloads whose state is constantly changing. [ 1 ] This differs from traditional databases containing persistent data , mostly unaffected by time.
Real-time data (RTD) is information that is delivered immediately after collection. There is no delay in the timeliness of the information provided. Real-time data is often used for navigation or tracking. [1] Such data is usually processed using real-time computing although it can also be stored for later or off-line data analysis.
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
Real-time communication systems are generally understood as one of two types: Hard Real-Time (HRT) and Soft Real-Time (SRT). [2] The difference between a hard and soft real-time communication system is the consequences of incorrect operation.