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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
Butts decided to create a game that utilized both chance and skill by combining elements of anagrams and crossword puzzles, a popular pastime of the 1920s. Players draw seven lettered tiles from a pool and then attempt to form words from their letters. A key to the game was Butts's analysis of the English language.
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues.
The New York Times Games (NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper.Originating with the newspaper's crossword puzzle in 1942, NYT Games was officially established on August 21, 2014, with the addition of the Mini Crossword. [1]
Patrick D. Berry (born 1970) is an American puzzle creator and editor who constructs crossword puzzles and variety puzzles. He had 227 crosswords published in The New York Times from 1999 to 2018. His how-to guide for crossword construction was first published as a For Dummies book in 2004.
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At age 16, Shortz began regularly contributing crossword puzzles to Dell Publishing. [6] He eventually graduated from Indiana University in 1974, [7] and is the only person known to hold a college degree in enigmatology, [8] the study of puzzles. Shortz wrote his thesis about the history of American word puzzles. [9]
Flats (verse puzzles and anagrams) were a leading type of wordplay before black-squared crosswords were invented. They seem strange to modern puzzlers, because they require inferring words from context, which is not now a familiar solving technique. Nonetheless, flats today still make up most of the puzzles in The Enigma. Cryptograms and extras ...
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