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  2. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  4. B.A.T. (video game) - Wikipedia

    en.wikipedia.org/wiki/B.A.T._(video_game)

    B.A.T. (Bureau of Astral Troubleshooters) is a futuristic point and click adventure game with some role-playing video game elements. It was first released in 1989 and available on several home computer platforms, mostly in 1990 and 1991. It was developed by Computer's Dream and published by Ubisoft.

  5. List of fictional rodents in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_rodents...

    This List of fictional rodents in video games is subsidiary to the list of fictional animals and list of fictional rodents articles. This is a collection of various notable rodent characters that appear in various video games including beavers , chipmunks , gophers , guinea pigs , marmots , prairie dogs and porcupines .

  6. Ecological light pollution - Wikipedia

    en.wikipedia.org/wiki/Ecological_light_pollution

    Ecological light pollution [1] is the effect of artificial light on individual organisms and on the structure of ecosystems as a whole.. The effect that artificial light has upon organisms is highly variable, [2] and ranges from beneficial (e.g. increased ability for predator species to observe prey) to immediately fatal (e.g. moths that are attracted to incandescent lanterns and are killed by ...

  7. Echolocation jamming - Wikipedia

    en.wikipedia.org/wiki/Echolocation_jamming

    Bats had substantial difficulty catching the clicking moths compared to silent controls, and ate the B. trigona moths when they had the opportunity, thus refuting the hypothesis that the clicks were warning the bats of moths' toxicity. Moth clicks also disrupted the stereotypical pattern of the bats echolocation, confirming the clicks' jamming ...

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).