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  2. B.A.T. (video game) - Wikipedia

    en.wikipedia.org/wiki/B.A.T._(video_game)

    B.A.T. (Bureau of Astral Troubleshooters) is a futuristic point and click adventure game with some role-playing video game elements. It was first released in 1989 and available on several home computer platforms, mostly in 1990 and 1991. It was developed by Computer's Dream and published by Ubisoft.

  3. Echolocation jamming - Wikipedia

    en.wikipedia.org/wiki/Echolocation_jamming

    Bats had substantial difficulty catching the clicking moths compared to silent controls, and ate the B. trigona moths when they had the opportunity, thus refuting the hypothesis that the clicks were warning the bats of moths' toxicity. Moth clicks also disrupted the stereotypical pattern of the bats echolocation, confirming the clicks' jamming ...

  4. Toys-to-life - Wikipedia

    en.wikipedia.org/wiki/Toys-to-life

    Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]

  5. Aero the Acro-Bat - Wikipedia

    en.wikipedia.org/wiki/Aero_the_Acro-Bat

    Aero the Acro-Bat is a 1993 video game developed by Iguana Entertainment [8] and published by Sunsoft. It was released for both the Super Nintendo Entertainment System and Sega Genesis . Aero the Acro-Bat, a red anthropomorphic bat, was created by David Siller. [ 9 ]

  6. Doppler shift compensation - Wikipedia

    en.wikipedia.org/wiki/Doppler_shift_compensation

    These bats have a broad range of frequencies to which they are maximally sensitive, and thus do not need to tightly modulate the echo frequency. For FM bats, the frequency of the Doppler shifted echoes still falls within their range of auditory responsiveness. Hence, they do not need a DSC mechanism to optimize their echolocation behavior.

  7. Moths actually aren’t drawn to light as previously thought ...

    www.aol.com/moths-flame-insect-behavior-around...

    “Like moths to a flame” is a saying that alludes to insects’ apparent attraction to artificial light. A new study has found a potential explanation for the behavior.

  8. Bat detector - Wikipedia

    en.wikipedia.org/wiki/Bat_detector

    Light sampling counts are eliminated from the data since an "out" 1 is cancelled by an "in" -1, resulting in a cumulative count of zero for light sampling bats. Thermal imagers which are of a high enough definition to register bats at over 30 metres range are expensive, but have been used to assess the dangers of wind turbines to birds and bats ...

  9. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  1. Related searches how do bats respond to artificial lights for kids video game systems from the 70s

    aero the acro bat gameaero the acro bat wiki