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Dareka no Manazashi (Japanese: だれかのまなざし, lit. ' Someone's Gaze ') is a Japanese anime short film written and directed by Makoto Shinkai.It was initially screened at the Tokyo International Forum on February 10, 2013, though it was also shown alongside Shinkai's film The Garden of Words during its Japanese premier on May 31, 2013.
Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.
Users will now see billboards featuring content from brands such as e.l.f beauty, Walmart and Warner Bros Discovery, just as they would in real life. That would give advertisers access to Roblox's ...
The All-Seeing Eye, known to its community of users as ASE, was a game server browser designed by Finnish company UDP Soft. It was created to help online gamers find game servers. ASE took two years to develop and was introduced as shareware on June 15, 2001. [1] Despite UDP Soft lacking the marketing power of GameSpy, ASE's popularity grew.
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players ...
The subject of someone's gaze can communicate what that person wants. Glancing – Glancing can show a person's true desires. For example, glancing at a door might mean that someone wants to leave, while glancing at a glass of water might mean that a person is thirsty. Eye contact – Eye contact is powerful and shows sincere interest if it is ...
The thousand-yard stare (also referred to as two-thousand-yard stare) is the blank, unfocused gaze of people experiencing dissociation due to acute stress or traumatic events. It was originally used about war combatants and the post-traumatic stress they exhibited but is now also used to refer to an unfocused gaze observed in people under a ...
A 1913 study by John E. Coover asked ten subjects to state whether or not they could sense an experimenter looking at them, over a period of 100 possible staring periods. . The subjects' answers were correct 50.2% of the time, a result that Coover called an "astonishing approximation" of pure chance.