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  2. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  3. Plücker matrix - Wikipedia

    en.wikipedia.org/wiki/Plücker_matrix

    The join of a point and a line in projective three-space as expressed by multiplication with the Plücker matrix. In projective three-space, both points and planes have the same representation as 4-vectors and the algebraic description of their geometric relationship (point lies on plane) is symmetric.

  4. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  5. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The real projective plane can be thought of as the Euclidean plane with additional points added, which are called points at infinity, and are considered to lie on a new line, the line at infinity. There is a point at infinity corresponding to each direction (numerically given by the slope of a line), informally defined as the limit of a point ...

  6. Steiner conic - Wikipedia

    en.wikipedia.org/wiki/Steiner_conic

    These 5 items (2 points, 3 lines) uniquely determine the conic section. Remark: The notation "perspective" is due to the dual statement: The projection of the points on a line from a center onto a line is called a perspectivity (see below). [5] 3. Example of a Steiner generation: generation of a point

  7. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  8. Connected-component labeling - Wikipedia

    en.wikipedia.org/wiki/Connected-component_labeling

    Connected-component labeling (CCL), connected-component analysis (CCA), blob extraction, region labeling, blob discovery, or region extraction is an algorithmic application of graph theory, where subsets of connected components are uniquely labeled based on a given heuristic.

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line. The line can then be drawn by evaluating this equation via a simple loop, as shown in the following pseudocode: