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The two templates must be used together to properly generate the table. The main template does not have any special parameters other than accepting instances of {{Video game titles/item}}. The item sub-template has multiple parameters to display the video game title's information as well as alter the format of the table rows.
Displays video game console information. Template parameters [Edit template data] Parameter Description Type Status Generation Generation One of All, First, Second, Third, Fourth, Fifth, Sixth, Seventh, Eighth, Ninth, or Other. String optional Examples {{Video game consoles}} gives:
A template to generate an infobox for a video game. Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Title title Title of the game. If not specified the 'name' parameter or the PAGENAME are used. It should be plain text, do not include a wikilink, hyperlink or image in this parameter. Line optional Collapsible ...
The timeline of release years template displays a timeline of release years. ... (Game Gear video game) ... (Master System video game) ...
Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
A template to show the review scores, aggregator scores, and awards given to a title. Template parameters This template prefers block formatting of parameters. Parameter Description Type Status title title Title of the template. Default Reception String optional subtitle subtitle Subtitle of the template. String optional state state The tables collapsable settings. Suggested values ...
Use additional instances of {{Video game table/item}} as necessary for additional entries. caption: Used to add a table caption for accessibility. If the caption would duplicate a section header, limit it to screen readers using the {} template, e.g. {{sronly|List of games}} Parameters of {{Video game table/item}} title: The title of the game ...
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.