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Amiibo [a] (/ ə ˈ m iː b oʊ /, ə-MEE-boh; stylized as amiibo; plural: Amiibo [1]) is a toys-to-life platform by Nintendo, which was launched in November 2014. It consists of a wireless communications and storage protocol for connecting figurines to the Wii U , Nintendo 3DS , and Nintendo Switch video game consoles .
A demo of Super Mario World. Amiibo Tap allows the player to scan an Amiibo figure from any physical series of figures on the Wii U GamePad to unlock demos of 30 video games by Nintendo that were originally released for the Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES). [1]
This category is for articles concerning games that support figurines, cards, and other NFC-embedded items under Nintendo's Amiibo brand, Amiibos are NFC toys exclusive to the Wii U, Nintendo 3DS, and Nintendo Switch.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
StreetPass Mii Plaza is an application that makes use of the Nintendo 3DS's StreetPass functionality, in which the system can detect and exchange data with other nearby systems whilst in sleep mode. The game revolves around a player's chosen Mii, which can be customized with accessories earned from minigames, along with a short customizable ...
Flipper Zero is designed for interaction with various types of access control systems, radio protocols, RFID, near-field communication (), and infrared signals. [6] [7] To operate the device, a computer or a smartphone is not required; it can be controlled via a 5-position D-pad and a separate back button.
The Mii Maker installed on the Nintendo 3DS and Wii U can use facial recognition to generate a Mii, which selects facial features based on a photograph of a person's face taken with the system's and GamePad's cameras respectively. The features can then be fine-tuned by the user. [3]
Joy-Con R contains an infrared depth tracking sensor, which can read objects and motions held in front of it; as an example of its functionality, Nintendo stated that the sensor could distinguish between the hand shapes of rock paper scissors. [45] [43] Joy-Con R also contains a near-field communication reader for use with Amiibo. [43] [46]
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