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While generally not considered to be a machine element, the shape, texture and color of covers are an important part of a machine that provide a styling and operational interface between the mechanical components of a machine and its users. Machine elements are basic mechanical parts and features used as the building blocks of most machines. [2]
A diagram of flocking texture. 1 fiber 2 adhesive 3 substrate. Flocking is defined as the application of fine particles to adhesive-coated surfaces, usually by the application of a high-voltage electric field. In a flocking machine the "flock" is given a negative charge whilst the substrate is earthed. Flock material flies vertically onto the ...
Surface finish, also known as surface texture or surface topography, is the nature of a surface as defined by the three characteristics of lay, surface roughness, and waviness. [1] It comprises the small, local deviations of a surface from the perfectly flat ideal (a true plane ).
A symplectite (or symplektite) is a material texture: a micrometre-scale or submicrometre-scale intergrowth of two or more crystals. Symplectites form from the breakdown of unstable phases, and may be composed of minerals, ceramics, or metals.
LBP is the particular case of the Texture Spectrum model proposed in 1990. [ 1 ] [ 2 ] LBP was first described in 1994. [ 3 ] [ 4 ] It has since been found to be a powerful feature for texture classification; it has further been determined that when LBP is combined with the Histogram of oriented gradients (HOG) descriptor, it improves the ...
NEW YORK (Reuters) -A federal appeals court on Wednesday upheld R. Kelly's sex trafficking and racketeering conviction, saying extensive evidence supported keeping the former R&B superstar behind ...
Surface metrology is the measurement of small-scale features on surfaces, and is a branch of metrology.Surface primary form, surface fractality, and surface finish (including surface roughness) are the parameters most commonly associated with the field.
The second version, glTF 2.0, was released in June 2017, and is a complete overhaul of the file format from version 1.0, with most tools adopting the 2.0 version. [ 4 ] [ 5 ] Based on a proposal by Fraunhofer [ 13 ] originally presented at SIGGRAPH 2016, physically based rendering (PBR) was added, replacing WebGL shaders used in glTF 1.0.