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You Are Jeff Bezos is a satirical text adventure game, developed and released in 2018 by indie developer and writer Kris Lorischild, then known as Kris Ligman. The game's premise involves the player waking up one morning as Amazon founder Jeff Bezos, and being tasked with spending his entire US$156 billion fortune.
Gonzalo Frasca (born 1972) is a game designer and academic researcher focusing on serious and political videogames. His blog, Ludology.org, was cited by NBC News [1] as a popular designation for academic researchers studying video games.
Aristotle established the classic triad of ethos, pathos, and logos (the Aristotelian triad of appeals) that serves as the foundation of the rhetorical triangle. [7] The rhetorical triangle evolved from its original, sophisticated model into what rhetorician Sharon Crowley describes as the "postmodern" rhetorical triangle, the rhetorical ...
Brian Sutton-Smith in the 1970s. Brian Sutton Smith (July 15, 1924 – March 7, 2015), [1] better known as Brian Sutton-Smith, was a play theorist who spent his lifetime attempting to discover the cultural significance of play in human life, arguing that any useful definition of play must apply to both adults and children.
Dona Bailey was born in 1955 in Little Rock, Arkansas.She graduated high school early and started attending the University of Arkansas at Little Rock at the age of 16. She accelerated her education by taking classes year-round, and by the age of 19, she graduated with a bachelor's degree in Psychology with three minors in English, Math and Biology.
David Theurer is a game designer and computer programmer. In 1980, he created the Missile Command and Tempest arcade games for Atari, Inc., considered two of the major releases from the Golden age of arcade games. Theurer also designed I, Robot for Atari, the first commercial video game with 3D filled-polygonal graphics. [1] [2]
The modes of persuasion, modes of appeal or rhetorical appeals (Greek: pisteis) are strategies of rhetoric that classify a speaker's or writer's appeal to their audience. These include ethos , pathos , and logos , all three of which appear in Aristotle's Rhetoric . [ 1 ]
The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.