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Tracy Hickman explained that the Dragonlance design group wanted to have a balanced and typical group in terms of role-playing games, and thought Tika as the female warrior of the party. [31] Margaret Weis attributed her appearance because the artists wanted to have a "babe" to paint. [32]
Kitiara Uth Matar is a fictional character appearing in the Dragonlance campaign setting created by Margaret Weis and Tracy Hickman. She is the daughter of a disgraced Solamnic Knight named Gregor Uth Matar and his first wife, Rosamun. She is also the half-sister of both Raistlin and Caramon Majere.
Laurana Kanan (also known as Lauralanthalasa Kanan), is a fictional character, one of the Heroes of the Lance in the Dragonlance fantasy series, written by Margaret Weis and Tracy Hickman, originally published by TSR, Inc. and later by Wizards of the Coast. One of the most beautiful women on all the world of Krynn, she is a skilled fighter, a ...
Goldmoon (also known as Goldmoon of the Que Shu tribe or just Goldmoon of the Que Shu) is a fictional character from the Dragonlance fantasy series of novels and role playing games, originally published by TSR, Inc. and later by Wizards of the Coast.
The Dungeons & Dragons campaign setting Dragonlance features a fictional history, in which the following characters had roles. Subcategories This category has the following 2 subcategories, out of 2 total.
Dragonlance returned in 2022 with a new adventure module and the start of a new novel trilogy. The fictional Dragonlance world of Krynn contains numerous characters, an extensive timeline, and a detailed geography. The history of Krynn consists of five ages.
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis.
And all of them are ultimately actants, characters whose raison d’être is to provide the final threat". [11] This theme of good versus evil, and humans versus gods, is expanded in Dragonlance, a Shared World of Fantasy Fiction and Role-Playing Games. The central focus of this thesis is the struggle of the human characters versus Takhisis.