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Diagram of the OODA loop. The OODA loop (observe, orient, decide, act) is a decision-making model developed by United States Air Force Colonel John Boyd. He applied the concept to the combat operations process, often at the operational level during military campaigns. It is often applied to understand commercial operations and learning processes.
A decision cycle or decision loop [1] is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results. The "decision cycle" phrase has a history of use to broadly categorize various methods of making decisions, going upstream to the need, downstream to the outcomes, and cycling around to connect the outcomes to the needs.
Double-loop learning entails the modification of goals or decision-making rules in the light of experience. In double-loop learning, individuals or organizations not only correct errors based on existing rules or assumptions (which is known as single-loop learning), but also question and modify the underlying assumptions, goals, and norms that ...
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
A well known example of escalation archetype is the arms race. The idea is that in the arms race two (or more) parties are competing to have the strongest army and weapons. An example is the race in producing nuclear weapons by the United States and the Soviet Union that was an important factor in the Cold War. Over the time, each party can get ...
A decision is usually denoted by a diamond. A flowchart is described as "cross-functional" when the chart is divided into different vertical or horizontal parts, to describe the control of different organizational units. A symbol appearing in a particular part is within the control of that organizational unit.
Of course, some subclasses of these problems are decidable. For example, there is an effective decision procedure for the elementary integration of any function which belongs to a field of transcendental elementary functions, the Risch algorithm.
An example of a decision problem is deciding with the help of an algorithm whether a given natural number is prime. Another example is the problem, "given two numbers x and y, does x evenly divide y?" A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem.