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  2. Nexus Mods - Wikipedia

    en.wikipedia.org/wiki/Nexus_Mods

    Nexus Mods is a website that hosts computer game mods and other user-created content related to video game modding. It is one of the largest gaming mod sites on the web, [2] with 30 million registered members and 3146 supported games as of October 2024, with a single forum and a wiki for site- and mod-related topics. [3] [4]

  3. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    2012, version 4.32 [39] The mod is under development by Benchmark Sims. Fistful of Frags: Half-Life 2: 2007 December 21 [40] 2014 May 9 [41] The Forgotten City: The Elder Scrolls V: Skyrim: 2015 October 2 2021 July 28 The Forgotten City was first released as a Skyrim mod in 2015, winning a Writers Guild of America award for its script. [42 ...

  4. The Elder Scrolls - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls

    This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (or mods) through The Elder Scrolls Construction Set. The Elder Scrolls main series of games emphasizes different aspects of the gaming experience than most role-playing games.

  5. Todd Howard - Wikipedia

    en.wikipedia.org/wiki/Todd_Howard

    Howard returned to The Elder Scrolls series to lead the development as the creative director of its fifth installment, The Elder Scrolls V: Skyrim, which was released in November 2011. [11] He subsequently directed Fallout 4 , released in November 2015, [ 12 ] and produced Fallout 76 , a multiplayer installment in the series that attracted ...

  6. Skyblivion - Wikipedia

    en.wikipedia.org/wiki/Skyblivion

    In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...

  7. Creation Engine - Wikipedia

    en.wikipedia.org/wiki/Creation_Engine

    After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.

  8. Nehrim: At Fate's Edge - Wikipedia

    en.wikipedia.org/wiki/Nehrim:_At_Fate's_Edge

    Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years. [1] It was released in German on June 9, 2010, and subsequently in English on September 11, 2010. [2] [3] A sequel, Enderal, was released in 2016. [4] [5]

  9. The Elder Scrolls Renewal Project - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_Renewal...

    The Elder Scrolls Renewal Project (TESRenewal) is a fan volunteer effort to recreate and remaster the video games in The Elder Scrolls series. The team is best known for its Skywind project, which seeks to recreate the 2002 The Elder Scrolls III: Morrowind on the 2016 The Elder Scrolls V: Skyrim: Special Edition game engine, known as the Creation Engine.