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Resident Evil Village [a] is a 2021 survival horror game developed and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017) and the tenth main game of the Resident Evil series. Players control Ethan Winters, who searches for his kidnapped daughter in a mysterious village filled with mutant creatures.
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
Resident Evil Outbreak; Resident Evil Outbreak: File 2; Resident Evil Survivor; Resident Evil Survivor 2 – Code: Veronica; Resident Evil: Dead Aim; Resident Evil: Operation Raccoon City; Resident Evil: Resistance; Resident Evil: The Darkside Chronicles; Resident Evil: The Mercenaries 3D; Resident Evil: The Umbrella Chronicles
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Resident Evil is a biopunk [1] action horror film series based on the Japanese video game franchise by Capcom. The German studio Constantin Film bought the rights to adapt the series to live action in January 1997.
Resident Evil: Death Island [b] is a 2023 English-language Japanese adult computer-animated action biopunk horror film set in the same universe as the Resident Evil video games. . It is the fifth installment and fourth film in the animated Resident Evil series, following the 2017 film Resident Evil: Vendetta and the 2021 miniseries Resident Evil: Infinite Darkness, and follows several Resident ...
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
The original Resident Evil 4 was released for the GameCube in 2005. Development of the remake reportedly began around 2018, led by the studio M-Two. [15] Capcom brought the development in-house in early 2021, led by the Division 1 team, with many staff members who worked on the 2019 remake of Resident Evil 2 returning for Resident Evil 4. [16]
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