Search results
Results from the WOW.Com Content Network
These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
[[Category:Fiction genre templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Fiction genre templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Fiction templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Fiction templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Dramatic genres; Comedy; Libretto; Play. historical; moral; Satire; Script; Tragedy; Tragicomedy; History; Ancient; Classical; Medieval; Modernist; Postmodern; Lists ...
Interactive narrative → Types of fiction with multiple endings – This article was originally named Types of fiction with multiple endings, and the subject was, naturally, types of fiction with multiple endings. It had some sourcing issues, as pages of this type often do.
The alternative endings are: the re-opening of the Xavier Institute in which Beast is now a professor; Logan coming back to Alberta, Canada, specifically the tavern seen in the first X-Men; and Rogue keeping her powers. Wallace and Gromit: The Curse of the Were-Rabbit had two different endings. One had Lady Totington marrying PC Mackintosh and ...
The following are the two main definitions relating to literature found in the Oxford English Dictionary: A fictitious narrative, usually in prose, in which the settings or the events depicted are remote from everyday life, or in which sensational or exciting events or adventures form the central theme; a book, etc., containing such a narrative.