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Wētā Workshop's video games division was founded in 2014 [7] and has produced multiple games including the augmented reality project Dr. Grordbort's Invaders for Magic Leap, which was apparently was never released, [8] and the upcoming video game Tales of the Shire: A "The Lord of the Rings" Game.
Weta Workshop created armour, weapons, prosthetics, monsters and other creatures, and miniatures. Some of the miniatures, such as of the city of Minas Tirith, were very large and extremely detailed, becoming known as "bigatures". The work was driven by Jackson's desire for realism, to give the effect of history rather than fantasy.
Wikia then began to assimilate independent fan wikis, such as Memory Alpha (a Star Trek fan wiki) and Wowpedia (a World of Warcraft fan wiki). [7] In the late 2010s—after Fandom and Gamepedia were acquired and consolidated by the private equity firm TPG Inc.—several wikis began to leave the service, including the RuneScape, Zelda, and ...
Greg Broadmore (born 1972) is a New Zealand concept designer, artist, writer and sculptor based in Wellington. [1] He is the creator of Dr Grordbort's, [2] and has worked as a designer, artist and writer at The Lord of the Rings film franchise director Peter Jackson's award-winning special effects and prop company, Weta Workshop since 2002.
Wētā FX, formerly known as Weta Digital, is a New Zealand–based digital visual effects and animation company based in Miramar, Wellington. It was founded by Peter Jackson , Richard Taylor , and Jamie Selkirk in 1993 to produce the digital special effects for Heavenly Creatures .
Richard Taylor, creative director of Weta Workshop, responsible for manufacturing weapons and equipment, stated that he insisted on "invest[ing] the props with a high level of richness and heraldry and realism". [4]
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In April 2021, the developers announced plans to launch a Kickstarter project later in the month to turn the demo into a full game. [12] On April 18, a Kickstarter project for the full version of the game was released under the name Friday Night Funkin': The Full Ass Game and reached its goal of $60,000 within hours. [18]